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Trigger & Where Found
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What could generate the Trigger?
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Example:
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Configuration Trigger
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This is the setup before the game starts. It checks the
hardware that it’s using. It may also try and detect external devices such as
Monitors and Peripherals.
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A Game like fallout 4 will check if you have a 64bit
operation system.
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Start-up Trigger
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This is the launch trigger that checks that detects If the
whole game is present before proceeding with the game. This will happen
before you play and it may attempt to fix it if the game is missing key
files.
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Neverwinter Nights 2 is missing key files so it downloads
the rest from the internet
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Exception Trigger
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Exception trigger is a trigger that tries to connect to
something that is not there.
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Steam cannot connect to the network
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Stress Trigger
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This is a trigger that stops programmes because the
computer cannot handle it.
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Game crashes when there is not enough ram
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Normal Trigger
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These are the regular triggers that happen ingame such as
the End Trigger,
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End Trigger is triggered as the player completes the game
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Restart Trigger
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It’s a prompt to ask you to save the game as to not lose
progress if you were to force the programme to quit.
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Paper Mario asks you to save before you quit to title
screen
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Monday, 26 June 2017
Game Defect Triggers
Game Test Defects
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Defect
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Explanation
with Example
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FUNCTION DEFECT
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This is a defect that stems from the game code, this
effects how the player plays the game. If may also affect Game Capability. A
Function defect is where a function does not work as intended.
The Game may crash when collecting an item, this would be
a function defect.
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ASSIGNMENT DEFECT
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This is where numbers don’t work correctly, it may either
not counting properly or is may break completely. CIV 2, Mahatma Ghandi’s
Kindness underflowed from 0 to 255 which made him nuke you.
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CHECKING DEFECT
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This is where triggers in games don’t work, where certain
thing are supposed to happen but they break half way through which results in
broken games. Oblivion does not check the game progress so if the player
triggers the ending cutscene the game ends
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TIMING DEFECT
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This is where the timing is off which results in odd game
movement or even a softlock. Examples of this is in Pokemon Yellow, if the
play is in a certain position the cutscene where Professor Oak leads you to
his lab you will not hit the door due to the being offset
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BUILD/PACKAGE/MERGE DEFECT
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This is where the build/version you play is old or a test
version which could make somethings breaks. Files may be incompatible for
eachother which would break some parts of the game.
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ALGORITHM DEFECT
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This is where calculation go wrong such as Pathfinding for
enemies. An example of this is the pathfinding of party members in Fallout 3
as they will get into a position where they get stuck and you have to leave
them behind.
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DOCUMENTATION DEFECT
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This is where things are not appropriately ladled which
leads to mistakes that van cause problems. An example of this is in Street
Fighter 2, if you won as Ryu you would mention “Shen Long” which is just a
mistranslation of Dragon Punch which is a move in the game.
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