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Defect
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Explanation
with Example
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FUNCTION DEFECT
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This is a defect that stems from the game code, this
effects how the player plays the game. If may also affect Game Capability. A
Function defect is where a function does not work as intended.
The Game may crash when collecting an item, this would be
a function defect.
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ASSIGNMENT DEFECT
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This is where numbers don’t work correctly, it may either
not counting properly or is may break completely. CIV 2, Mahatma Ghandi’s
Kindness underflowed from 0 to 255 which made him nuke you.
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CHECKING DEFECT
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This is where triggers in games don’t work, where certain
thing are supposed to happen but they break half way through which results in
broken games. Oblivion does not check the game progress so if the player
triggers the ending cutscene the game ends
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TIMING DEFECT
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This is where the timing is off which results in odd game
movement or even a softlock. Examples of this is in Pokemon Yellow, if the
play is in a certain position the cutscene where Professor Oak leads you to
his lab you will not hit the door due to the being offset
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BUILD/PACKAGE/MERGE DEFECT
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This is where the build/version you play is old or a test
version which could make somethings breaks. Files may be incompatible for
eachother which would break some parts of the game.
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ALGORITHM DEFECT
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This is where calculation go wrong such as Pathfinding for
enemies. An example of this is the pathfinding of party members in Fallout 3
as they will get into a position where they get stuck and you have to leave
them behind.
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DOCUMENTATION DEFECT
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This is where things are not appropriately ladled which
leads to mistakes that van cause problems. An example of this is in Street
Fighter 2, if you won as Ryu you would mention “Shen Long” which is just a
mistranslation of Dragon Punch which is a move in the game.
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Monday, 26 June 2017
Game Test Defects
Labels:
Game Test Defects
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