Monday, 26 June 2017

Game Operation Reigons

Game Operating Region
Explanation

Pre-Game

Game Launcher that assesses your PC to see if it is good enough. Ex. Fallout 3

Game Start

Main Menu that you can go through to start the game or go through settings. Ex. Tekken 7 Main Menu

In-Game

Gameplay of the game, the player controlling the characters in the game. Ex. Fighting in Tekken 7

Post-Game

Ending scenes triggered by game completion. Ex. Tekken 7 Ending Cutscene









Identify where these different Gameplay parts of a Game exist within the Game Operating Regions diagram.
 
 






Game Play Part
Region
Game Play Part
Region
1. Main operating system window
Pre-Game
9. Credits
Post-Game
2. Configure pre-game options
Pre-Game
10. End of Game
Post-Game
3. System home screen
Game-Start
11. Development team name & logo
Pre-Game
4. Game being played
In-Game
12. Save Level Progress
In-Game
5. Quitting
In-Game
13. Loading screen
In-Game
6. Cut scene
In-Game
14. In Game options
In-Game
7. Main menu
Game-Start
15. Download maps
Game-Start
8. Reloading
In-Game
16. Menu screen options
In-Game


Bug/Defect Summary

Games Tester
Ben Ankers

Date of Test
25/06/2017

Versions
Windows 7
Bloons Tower Defence 5 Version 3.1

Defect Description
When losing lives due to the balloons reaching the end of the track the lives sometimes do not count down correctly

Severity
This is a Minor issue as it could result in game prematurely ending.

Steps to Reproduce
1.    Get to round 35 which has lots of balloons stacked up on each other
     Then let them get to the end then the defect happens.
     The lives counter will count wrong and you may lose the game

Actual Behaviour
The Balloons reach the end and the lives counter counts down too many.

Expected Behaviour
The player will expect the lives counter to count down correctly and not end the game early.

Evidence
I have Images of the defect before and after.




Workaround

I could not find a work around.

Test Suite

Combinatorial Testing


Data Dictionary


Game Test Processes

Process
Description
Which Phase Does This Take Place?
Smoke Testing
This is a test which determines if there is a super obvious problem with the game/disc.
1
White Box Testing
This is where testers are there to test games that they know about and they go out of their way to find bugs.
2/3
Black Box Testing
This is where people test a game and they are just going to play the game with no intention to try and find bugs or break the game.
3
Clean Room Testing
This is where testers are observed in the way that they play the game. This is testing the game without a test suite.
4
Play Testing
This is when the game is given out for it to be tested by lots of people and then they would receive feedback which would help make the game better.
3/4
Ad Hoc Testing
This is where the QA team find something on their own and then they would report is and then it would be resolved.
all

                

Game Test Phases

Phase
Description
Phase of Testing: (Number)
Preparation
This is the stage in which the right people are gathered to test the games functions, test suites are also set up to help the testers.
1
Alpha
This is where the games mechanics are there although there is no content. This is there to test mechanics and to find any major flaws.
2
Beta
This is where content is added to the game so there is an actual game to play. External testing reaches out to others to test it, Internals testing it getting your team to test the game.
3
Gold
This is the phase in which the game is very near completion and there is not lots of work to do before full completion.
4
Certification
This is where the game looked at by firms like PEGI or ESRB then it is shipped to shops to then sell in the future.
5
Regression
This is where the game needs a patch when something comes up and the game needs to be fixed asap.
6